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Posts tagged ‘Minecraft’

12
Mar

[Minecraft] Master Hardcore Mode

Today, we introduce you to a new gamemode-in-a-box for Minecraft: Master Hardcore Mode.

Master Hardcore mode adds three additional game rules:

  1. It’s always nighttime (after the first bit of day)
  2. You don’t get food from animals
  3. You can’t craft normal chests

You can download the schematic for MCEdit here and the world in the video above with the box preset here.

Be sure to tune in every Monday, Wednesday, and Friday for new episodes.

28
Feb

[Preview] The Gauntlet – Minecraft Skill Challenge

This is an older Minecraft project of mine from over a year or so ago. Figured it was about time to post some more info about it. Enjoy the video!

The Gauntlet is basically a series of tasks which two players can perform in parallel (spectators can watch from above as well). The idea is that it never ends, you can just continually add to it as your challengers become successful. Each challenge gets more difficult as the race progresses. The last player ‘standing’ wins. What makes this a little different from other Gauntlet’s we’ve seen is that each combatant has a mirrored track and can occasionally see one another without interference while spectators can watch the action from above.

Once the 1.5 Minecraft update comes out, I’ll look at making sure it’s compatible and adding some Command Blocks to make it a little cleaner before posting. Probably expect some more videos in the meantime before a posting of the server files in April.

11
Dec

[Preview] Dead Wool – Minecraft Zombie Apocalypse

Welcome to Dead Wool!

Set in a city ravaged by a zombie outbreak, the player must survive as they trek though the infested streets and reach the only escape – a helicopter at the top of a skyscraper across the city!

DeadWool_Title

Many hours were put into building the city from the ground up and even wiring triggers for in-game-events over the course of 4-5 weeks. Players are given the option of exploring the city or fast tracking it through to the escape route. Players decide at their own pace when they want to complete the level. Exploring the city yields interesting side-quests that supplement the main story and many item-drops will give the player an advantage against the undead citizens.

This project was completed by four of us for a night class in game design. It was completed by myself (Michael A. Hawker), Melissa Henry, Howard Smith, and he who shall remain nameless…

Hit the jump for more project details and a breakdown of responsibilities of each team member. As well as additional photos.

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