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Posts tagged ‘PAXDev’

27
Aug

You Have Died of Dysentery: Games in Education are Still Alive

Michael A. Hawker and Brett Wortzman presented this talk at PAXDev 2014 about how non-educational games can have educational value in the classroom.  Synopsis:

In the early nineties, traditional educational games such as Where in the World Is Carmen Sandiego and Oregon Trail pioneered the way for learning to be fun (and taught us that you can only carry 200 pounds of meat back to your wagon). Since then, the educational games market has not borne the same success as today’s major game franchises. However, it is possible for ‘traditional’ games not specifically designed to be educational to have curricular value. We will show how we have used a wide range of games and game concepts to provide a familiar context for students to engage with new material and principles of Computer Science.  In addition, we will discuss how game professionals can find a place for their games in the classroom.

Presentation Slides and Notes

2
Sep

Reach for the Stars: Educating the Next Generation Using Games

Had a great weekend at PAX and PAXDev! As you may know, at PAXDev we gave a talk on our space simulation project given after the Advanced Placement Computer Science exam this year at Issaquah High School. It was requested that we post the slides to our talk. So without further ado…

Reach for the Stars Presentation