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    • 10
      Aug

      WPF DataGrid Dilemma: Add Column to Bound DataTable

      Well after many hours of being stumped and perusing the web; I finally have a solution to my dilemma surrounding the WPF DataGrid.

      It seemed like a simple problem: Bind a DataGrid to a DataTable and have it update all it's contents both ways. Getting the initial content worked like a charm, but then trying to add a new column to add new data wasn't working at all. It was a nightmare and I any example I found just stopped at loading initial data in.

      It turns out that while the DataTable behind is happy to update itself and other things bound to it will update their collections, even with AutoGenerateColumns set to true, the DataGrid just happily ignores the new column and doesn't display a thing.

      The solution I finally came upon requires that you create your own column on the DataGrid to bind back to the column added in the DataTable.

    • 10
      Jul

      Mikeware backs OUYA Console

      Mikeware backs the OUYA game console as an Elite Developer. Look for original Mikeware games on the console in March 2013!

    • 14
      Jun

      Ships in Space

      The video clip shows a round from our final tournament. The server was written using Python and PyGame.

    • 5
      Jun

      Impossible Figures

      Well, it's been a while since posting any news.  I'll have an entry about that later.

    • 8
      Nov

      Road Construction!

      Another game emerges.  Appropriately for a continually under construction site, there's a game about construction.  This was an entry for the Game Crafter's Vehicle contest.  I'm happy to announce that it's finally the first board game published by Mikeware with high quality printing thanks to The Game Crafter.

    • 19
      Aug

      Switching Over

      Figure I should switch over to the new format. Still haven't had a chance to convert everything over to the new format.

    • 19
      Aug

      A Stitch in Time

      If so, you might have noticed the image on the left.

    • 9
      Apr

      Spruced up Templating

      Spent some time working on the new website format here. Got the nice icon in the banner and fixed the site image on the right.

    • 26
      Dec

      Trials and Tribulations in Creating a Complex Two-Tiered Leveling System

      I must say when I set out to do this task, I figured it wouldn't take me a few days of thinking to figure out. What was I trying to do? Something seemingly simple, a blend of mathematics for the leveling system in my new game...

      Aside: Now, I used to love math when I was a kid. I was good at it, it made sense, and it let you do a lot of cool stuff. I still realize its importance, but university pretty much killed my love for math by making me memorize formulas I knew how to use to take tests... And if you don't know already, my memory is like a sieve...

      Anyway, the world of video games usually involves a lot of these calculations, and I'll laboriously call back my skills and try and figure things out. Usually this is difficult late at night after working all day, so it'll usually take me a couple of days on and off thinking about the problem in different ways to solve it. This is just another one of those stories...

    • 19
      Dec

      Iterating and Removing Items from a List

      I've been working on a game this weekend. (I think this is the first time I'll publicly announce something ahead of time! It's been going really well, and I think I'll be able to post a couple of articles about development while I'm at it.)

      So, when I start a new game, I need to clean-up my display and remove all the objects on it. This usually calls for the "let's iterate through the list and remove the items" (as I need to do many steps for each thing I remove). However, this also applies in cases where you just want to check the item (such as for a collision detection) and remove it conditionally.

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