The machine is broken! You and your band of fellow gnomes are trying to fix it by putting cogs back in the machine. However, being the greedy gnomes that you are, you figure no one will mind if you take some valuable cogs for yourself once there are a few in there…
Break the machine over and over again as you try to steal and amass cogs the quickest by rolling dice and thwarting your opponent’s attempts at their own success.
It was selected to be showcased along with 7 other games at PAX South on January 23-25, 2015. If you’re there, be sure to stop by our booth and try it out! You can see the rest of the PAX games showcased here.
Be sure to follow us on Twitter or check back here for more info over the next few weeks.
Michael A. Hawker and Brett Wortzman presented this talk at PAXDev 2014 about how non-educational games can have educational value in the classroom. Synopsis:
In the early nineties, traditional educational games such as Where in the World Is Carmen Sandiego and Oregon Trail pioneered the way for learning to be fun (and taught us that you can only carry 200 pounds of meat back to your wagon). Since then, the educational games market has not borne the same success as today’s major game franchises. However, it is possible for ‘traditional’ games not specifically designed to be educational to have curricular value. We will show how we have used a wide range of games and game concepts to provide a familiar context for students to engage with new material and principles of Computer Science. In addition, we will discuss how game professionals can find a place for their games in the classroom.
Today, we released our latest game ‘Afoot: Sins of the Flesh’ on the Game Crafter.
Afoot is a two to four player mystery memory game that can be played in 20-30 minutes. It adds strategic components to the traditional game of Memory as well as the deductive reasoning and logic of solving a murder mystery from Clue (without having to run around a mansion). The pace of play is quick and keeps everyone engaged as paying attention at all times is important while you try to solve the mystery and earn points.
We’re excited to release this one and hope you’ll track us down at PAX to give it a try!
Space Battle 2014 was a success. More details will follow on this post in the near future.
Be on the lookout for updated classroom materials in the coming month at http://battlearena.mikeware.com/.
And if you’re coming to PAX Dev, be sure to check out our talk this year: You Have Died of Dysentery: Games in Education Are Still Alive.
Our ‘First Play’ series announced before in March is now starting a Patreon campaign here.
Patreon is a site where Patrons can support ongoing projects by pledging funds per piece of content created.
If you enjoy watching ‘First Play’ be sure to go support the project and get access to additional benefits.
Today, we introduce you to a new gamemode-in-a-box for Minecraft: Master Hardcore Mode.
Master Hardcore mode adds three additional game rules:
- It’s always nighttime (after the first bit of day)
- You don’t get food from animals
- You can’t craft normal chests
Be sure to tune in every Monday, Wednesday, and Friday for new episodes.
You may have seen our ‘Ships in Space‘ videos before. We’re happy to finally release the materials for Space Battle Arena v0.9.
Space Battle Arena is a ‘Programming Game‘ where students must write code (in Java) to control a space ship to accomplish specified tasks. We have performed this project and its challenge two years running now with great success. Students have been enthusiastic, excited, and engaged with learning to control a ship in a physical environment and comparing strategies against their fellow students in a fun competition.
Check out the Let’s Play video of Gamius Type IV we found:
We want to thank SnoodLounge for making their great Let’s Play video of our game!