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11
Jun

Space Battle 2014 Final Tournament

Space Battle 2014 was a success.  More details will follow on this post in the near future.

Be on the lookout for updated classroom materials in the coming month at http://battlearena.mikeware.com/.

And if you’re coming to PAX Dev, be sure to check out our talk this year: You Have Died of Dysentery: Games in Education Are Still Alive.

10
Jun

Support ‘First Play’ on Patreon

First Play Title

Our ‘First Play’ series announced before in March is now starting a Patreon campaign here.

Patreon is a site where Patrons can support ongoing projects by pledging funds per piece of content created.

If you enjoy watching ‘First Play’ be sure to go support the project and get access to additional benefits.

Thanks!

31
Mar

New Web Series: First Play

We’ve started another web series entitled ‘First Play’ where we play games for the first time and comment on their design points.

In our first episode we play Mini Metro.

Check our YouTube Channel every Tuesday for new episodes.

12
Mar

[Minecraft] Master Hardcore Mode

Today, we introduce you to a new gamemode-in-a-box for Minecraft: Master Hardcore Mode.

Master Hardcore mode adds three additional game rules:

  1. It’s always nighttime (after the first bit of day)
  2. You don’t get food from animals
  3. You can’t craft normal chests

You can download the schematic for MCEdit here and the world in the video above with the box preset here.

Be sure to tune in every Monday, Wednesday, and Friday for new episodes.

14
Jan

[Teaser] PaddleSpace Unlimited & Demo Download

PaddleSpace is Mikeware’s Magnum Opus, which unfortunately has been laying dormant for too many years…  Originally created in 2007 it evolved to a point beyond its creator’s control.  That is planning to change in 2014.
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11
Sep

Space Battle Arena Materials

You may have seen our ‘Ships in Space‘ videos before.  We’re happy to finally release the materials for Space Battle Arena v0.9.Space Battle Arena

Space Battle Arena is a ‘Programming Game‘ where students must write code (in Java) to control a space ship to accomplish specified tasks.  We have performed this project and its challenge two years running now with great success.  Students have been enthusiastic, excited, and engaged with learning to control a ship in a physical environment and comparing strategies against their fellow students in a fun competition.

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20
Jun

[Let's Play] Gamius Type IV

Check out the Let’s Play video of Gamius Type IV we found:

We want to thank SnoodLounge for making their great Let’s Play video of our game!

11
Jun

Space Battle 2: Bauble Hunt SCV


You may remember our video from last year Ships in Space. We continued our foray in space this year and upped the ante.

Once again students were tasked with creating their own autonomous space ships which could navigate the harsh physics of space on their own without their programmer’s interaction. However, unlike last year where they simply had to collect Baubles to score points, this year, they had to bring the Baubles back to their home base before points would be scored.

We also had the opportunity to add weapons and shields to the mix, which created a whole other set of strategies as destroyed ships would drop their Bauble payload.

Above is a video of a final round of one of the classes which came down to a matter of seconds. It was quite exciting!

30
Apr

Battle Box: Online!

The original intent for Battle Box was to be a cloud based game you could play against other people (at random). That dream is now a reality.

You can play Battle Box Online here!

I have a bit of clean-up for mobile browser fitting and hooking up the two versions so you can switch between them on the title screen, but other than that, it’s done! Enjoy!

Note: Due to restrictions on the Parse framework, Battle Box online won’t work in IE, try playing in FireFox, Chrome, or Safari. Thanks!

28
Apr

Mikeware Enters ‘Battle Box’ into Ludum Dare #26

For those of you who may not know, Ludum Dare is a 48 Hour game making competition. A game must be made from start-to-finish in the 48 hour period. Entries are then played and voted on by the other participants in the three weeks following.

Originally, I wasn’t going to enter, but had a brainstorm for a simple game yesterday morning. That turned into the ‘Battle Box’.

You can see my Ludum Dare posts and entry here.

You can play Battle Box here.

There’s still some more work on it to come, but the two-player hot-seat version was ready to go, so seemed like a good announcement.

Update 4/30: Online version is now live.