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Posts from the ‘Projects’ Category

24
Apr

Odd Ball – Ludum Dare 38 Success

Check out our Ludum Dare 38 entry ‘Odd Ball’ for the ‘A Small World’ theme competition from this past weekend.

Odd Ball is a simple puzzle game with the goal to complete the 16 levels as fast as possible.  Tweet your best time with a screenshot to us @MikewareXGR!

Entry Page: https://ldjam.com/events/ludum-dare/38/odd-ball
Play Directly Here: http://www.mikeware.com/oddball/

Optimized for play on a desktop browser.

1
Sep

Cogs in a Machine Now Available!

Cogs in a MachineWe’re pleased to announce that Cogs in a Machine is now available for purchase through The Game Crafter!

Thanks again to all our Kickstarter backers for making this possible and showing their support.

Be sure to check out our next game experiment ‘Spiredice’ this weekend at PAX West as part of the Indie Megabooth Tabletop Showcase.  We’re in the ACT Theater on Friday & Saturday and the Megabooth on Sunday & Monday.

27
Aug

Cogs in a Machine – Kickstarter

Cogs in a Machine is an easy to learn press-your-luck dice rolling game for 2-6 players.  Play as a gnome working on an assembly line.  Use your gnome’s special abilities and roll dice to build Cogs and Teeth, which you use to assemble components.  Assemble as many components as you can before your other co-gnomes.  The other gnomes will try to Supervise your work, but be warned: They may not have your best interest at heart.  After all, it’s every gnome for themselves when you’re a cog in a machine!

We’re now running a Kickstarter campaign at http://www.cogsinamachine.com/, so please join us there for more details!

Cogs in a Machine is at PAX Prime 2015 this weekend August 28-31 in the Indie MEGABOOTH, so come by and check out the game and play it for yourself.  See you there!

We’ll also be in Boston on September 12th for the Boston Festival of Independent Games.

26
May

Space Battle Arena v1.0.1

Screenshot

King of the Bubble

Just over 3 years ago Space Battle Arena was born.  What started as a crazy idea being built on-the-fly has turned into a whole platform for a series of Programming Games.  It has come a long way over the past year especially, and we are proud to be in a state where we can publish stable builds.

Space Battle Arena has its own website now (available here).  It is the main resource for all materials related to Space Battle including the latest client and server builds, client java docs, student and teacher resources, as well as information about developing for Space Battle.

The project has also now been open sourced on GitHub and will continue to be updated.  If you run into any issues or have suggestions, please file Issues for Space Battle there.  Note: that the main development cycle for Space Battle is between April – June.

In the meantime v1.1 a.k.a. the “Discovery Quest” update is already in the works for ‘Season 4’ at Issaquah High School this year.  For the most up-to-date news, follow us on Twitter @MikewareXGR.

21
Aug

The Game is Afoot!

Afoot GameplayToday, we released our latest game ‘Afoot: Sins of the Flesh’ on the Game Crafter.

Afoot is a two to four player mystery memory game that can be played in 20-30 minutes. It adds strategic components to the traditional game of Memory as well as the deductive reasoning and logic of solving a murder mystery from Clue (without having to run around a mansion). The pace of play is quick and keeps everyone engaged as paying attention at all times is important while you try to solve the mystery and earn points.

We’re excited to release this one and hope you’ll track us down at PAX to give it a try!

31
Mar

New Web Series: First Play

We’ve started another web series entitled ‘First Play’ where we play games for the first time and comment on their design points.

In our first episode we play Mini Metro.

Check our YouTube Channel every Tuesday for new episodes.

12
Mar

[Minecraft] Master Hardcore Mode

Today, we introduce you to a new gamemode-in-a-box for Minecraft: Master Hardcore Mode.

Master Hardcore mode adds three additional game rules:

  1. It’s always nighttime (after the first bit of day)
  2. You don’t get food from animals
  3. You can’t craft normal chests

You can download the schematic for MCEdit here and the world in the video above with the box preset here.

Be sure to tune in every Monday, Wednesday, and Friday for new episodes.

14
Jan

[Teaser] PaddleSpace Unlimited & Demo Download

PaddleSpace is Mikeware’s Magnum Opus, which unfortunately has been laying dormant for too many years…  Originally created in 2007 it evolved to a point beyond its creator’s control.  That is planning to change in 2014.
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11
Sep

Space Battle Arena Materials

You may have seen our ‘Ships in Space‘ videos before.  We’re happy to finally release the materials for Space Battle Arena v0.9.Space Battle Arena

Space Battle Arena is a ‘Programming Game‘ where students must write code (in Java) to control a space ship to accomplish specified tasks.  We have performed this project and its challenge two years running now with great success.  Students have been enthusiastic, excited, and engaged with learning to control a ship in a physical environment and comparing strategies against their fellow students in a fun competition.

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11
Jun

Space Battle 2: Bauble Hunt SCV


You may remember our video from last year Ships in Space. We continued our foray in space this year and upped the ante.

Once again students were tasked with creating their own autonomous space ships which could navigate the harsh physics of space on their own without their programmer’s interaction. However, unlike last year where they simply had to collect Baubles to score points, this year, they had to bring the Baubles back to their home base before points would be scored.

We also had the opportunity to add weapons and shields to the mix, which created a whole other set of strategies as destroyed ships would drop their Bauble payload.

Above is a video of a final round of one of the classes which came down to a matter of seconds. It was quite exciting!